Licenses
Royalty-Free Music License for Creators and Businesses
Buy an Audiodrome track or collection once and use the licensed music in permitted commercial, monetized, advertising, podcast, and client Projects.
Your license is worldwide and perpetual while you follow the agreement. It covers unlimited permitted Projects and gives you a signed record of your music rights.
The central rule is simple: The finished Project can travel. The raw track cannot.
Your Audiodrome License at a Glance
With your Audiodrome purchase, you get:
The music must remain embedded in the finished Project. The license does not transfer ownership of the track or allow the raw music files to be redistributed.
Choose the Licensing Guide for Your Project
Use the guide that matches how you plan to create, deliver, and publish your Project.
Client Work Licensing
Create finished Projects for clients and give the client documented permission to publish the delivered work.
This guide explains who should purchase the music, when to request the free Client-Use License Agreement, which Project versions one agreement may cover, and what the client can receive.
Paid Advertising Licensing
Use Audiodrome music in paid social ads, promotional videos, branded campaigns, sponsored content, and other permitted advertising Projects.
This guide explains the difference between organic publishing and paid promotion, how client campaigns are covered, and how platform advertising rules work alongside your music license.
Monetized Content Licensing
Earn revenue from permitted Projects that include Audiodrome music.
This guide covers platform advertising revenue, creator programs, sponsored content, podcast advertising, branded content, subscriptions, and other permitted income from the finished Project.
Cross-Platform Use
Publish permitted Projects across social platforms, websites, podcast services, streaming channels, and other approved destinations.
This guide explains platform versions, multiple accounts, client channels, format changes, and the difference between music rights and platform publishing rules.
License Restrictions
Review the uses that remain outside the Audiodrome license.
This guide covers raw-file transfer, standalone music releases, resale, redistribution, sublicensing, extraction, ownership claims, music-only playback, and other prohibited uses.
How Audiodrome Licensing Works
1. Purchase the track or collection
The person or business that selects, downloads, and uses the music should complete the purchase.
The purchase creates the main Audiodrome License Agreement between Audiodrome and the Buyer.
2. Receive the music and signed agreement
Audiodrome sends the MP3 and WAV download links to the purchase email after checkout.
The Buyer also receives a signed License Agreement covering the purchased tracks. Keep this document with the Project records.
3. Create the finished Project
Embed the licensed music in a finished Project such as a:
- Video
- Advertisement
- Podcast episode
- Video podcast
- Livestream
- Presentation
- Online course
- Website experience
- App
- Game
- Virtual reality experience
- Event production
- Business phone-system message
You may trim, loop, fade, adjust the timing, and combine the track with video, voice-over, dialogue, graphics, animation, or other Project elements.
4. Complete the Client-Use process when working for a client
Before delivering a client Project, request a free Client-Use License Agreement from Audiodrome.
Audiodrome prepares and sends the agreement within one working day after receiving the complete Project information.
One Client-Use License Agreement may cover the identified versions of the same client Project or campaign, including:
- Landscape, square, and vertical versions
- Short and extended edits
- Platform-specific exports
- Language variations
- Organic publishing versions
- Paid-advertising versions
- Website and presentation versions
- Other named format or distribution variations
The agreement must identify the same client, underlying Project or campaign, licensed Audiodrome tracks, and intended versions or uses.
5. Deliver and publish the finished Project
Give the client:
- The finished Project versions
- The Client-Use License Agreement issued by Audiodrome
The client may publish, advertise, and distribute the identified finished Project versions through the uses covered by that agreement.
The client does not receive the raw track or stems as a reusable music file.
The Finished Project Can Travel but the Raw Track Cannot
Audiodrome licenses the use of music as part of a finished Project.
The Project may move between formats, platforms, channels, and client accounts when the use follows the main License Agreement and the Client-Use process where applicable.
The underlying music remains an Audiodrome asset. Purchasing the license gives you permission to use the music. It does not transfer ownership of the track.
What the Audiodrome License Covers
Paid Advertising and Monetized Content Are Included
Audiodrome music may be used in permitted advertisements, promotional videos, branded content, sponsored content, and monetized Projects.
Audiodrome does not claim a portion of the revenue you earn from compliant use of the licensed track inside the finished Project.
Your eligibility for a platform monetization program, advertising product, or distribution feature remains subject to that platform’s current rules.
Use these guides for the full requirements:
Client Work Includes Documented Client Publishing Rights
Agencies, freelancers, video editors, marketers, and production teams may use Audiodrome music to create finished Projects for clients.
The Buyer must request the free Client-Use License Agreement before delivering the finished files. Audiodrome issues the agreement directly, so the Buyer does not sublicense the music.
The Client-Use License Agreement gives the named client permission to publish, advertise, and distribute the identified finished Project versions. It does not give the client ownership of the music or unrestricted permission to reuse the track in unrelated content.
Audiodrome prepares the Client-Use License Agreement within one working day after receiving complete Project information.
Your Music License and Platform Rules Work Together
The Audiodrome License Agreement gives you permission to use the purchased music within the permitted Project.
Each platform controls its own:
- Account requirements
- Upload procedures
- Advertising products
- Monetization programs
- Audio-recognition systems
- Content-review processes
- Dispute procedures
- Format and publishing rules
A platform may identify music even when the uploader holds a valid license. A match or claim starts a rights-verification process. It does not, by itself, determine that the Project is unlicensed.
Keep your signed Audiodrome License Agreement and any applicable Client-Use License Agreement available as proof of permission.
What to Do if a Platform Identifies the Music
If a platform flags your Project:
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Confirm the track
Check that the music identified by the platform matches the track listed in your Audiodrome purchase.
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Confirm that the Project follows the license
Make sure the track remains embedded in the finished Project and that the use falls within the permitted scope.
For client Projects, confirm that the Client-Use License Agreement was issued before delivery.
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Retrieve your signed agreement
Locate the Audiodrome License Agreement sent to your purchase email.
Use the agreement as evidence that you have permission to use the identified track in the Project.
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Follow the platform’s response process
Respond through the platform using the option that applies to licensed content or permission from the rights holder.
Provide the requested license details accurately.
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Contact Audiodrome when support is required
Send Audiodrome:
- Your purchase email
- The Project or content URL
- The name of the licensed track
- A screenshot or reference number for the claim
- The timecode of the identified music
- The applicable Client-Use License Agreement for client work
Audiodrome will review the information and assist with the license-verification process.
Your Signed License Documentation
Every purchase includes a signed Audiodrome License Agreement sent to the Buyer’s purchase email.
The agreement identifies:
- Audiodrome LLC as the Seller
- The Buyer
- The purchase email
- The licensed tracks
- The granted rights
- The permitted uses
- The restrictions
- The applicable legal terms
Keep the agreement with the invoice, Project records, published URLs, and client documents.
For client work, keep both:
- The main Audiodrome License Agreement
- The Project-specific Client-Use License Agreement
License Agreement Preview
Sample preview of the Audiodrome royalty-free music license. This is the same agreement you receive after purchase, signed and tied to your purchase email.
Preview PDFImportant Requirements Outside the Music License
Audiodrome controls the rights granted under its License Agreement. Other parties may still have separate responsibilities.
For example, a venue, broadcaster, or organization may operate under public-performance licences or other industry requirements. Responsibility for applicable venue or broadcaster obligations rests with the party publicly performing or broadcasting the Project.
Platforms may also apply their own advertising, account, format, monetization, and distribution rules.
Contact Audiodrome before using a track in a way that is not clearly covered by the License Agreement.
Frequently Asked Questions
What does royalty-free music mean at Audiodrome?
You pay once for the Audiodrome track or collection instead of paying Audiodrome a recurring subscription or a share of your Project revenue.
The music remains copyrighted. Your License Agreement defines the Projects, uses, and distribution rights included with the purchase.
Is the Audiodrome license worldwide?
Yes. The license provides worldwide coverage.
You remain responsible for following applicable laws and platform rules in the territories where you publish or distribute the Project.
How long does the license last?
The license is perpetual while you comply with the agreement.
A license may be terminated if the Buyer breaches the terms, including through unauthorized use or redistribution of the music.
Can I use the same track in more than one Project?
Yes. You may use the licensed track in unlimited permitted Projects.
The track must remain embedded in each Project, and every Project must follow the License Agreement.
Can I create Projects for clients?
Yes. Purchase the track, create the finished Project, and request a free Client-Use License Agreement before delivery.
Give the client the finished Project versions and the Client-Use License Agreement issued by Audiodrome.
Review Client Work LicensingCan a copyright claim still happen?
Yes. Automated recognition systems may identify licensed music.
Use your signed Audiodrome License Agreement to respond through the platform. For client work, include the applicable Client-Use License Agreement when relevant.
Do I need to credit Audiodrome?
Credit is not required.
Optional credit may use this format:
What uses are prohibited?
Key restrictions include raw-file redistribution, standalone music releases, resale, sublicensing, ownership claims, competing music products, extractable audio, and unrelated client reuse.
Review All License RestrictionsWhat should I do if my planned use is not listed?
Contact Audiodrome before publishing or distributing the Project.
Describe the Project, music use, distribution channels, client involvement, and any special technical or commercial requirements.
Contact AudiodromeLicense Information Notice
This page provides a plain-language overview of the Audiodrome License Agreement.
The signed License Agreement issued with the purchase controls the Buyer’s rights and responsibilities. The Client-Use License Agreement controls the named client’s use of the identified finished Project versions.
Platform rules, applicable law, venue requirements, and broadcaster requirements may create additional obligations outside Audiodrome’s control.
Find Music for Permitted Commercial Projects
Browse Audiodrome tracks for qualifying commercial content, client work, paid advertising, monetized Projects, podcasts, cross-platform publishing, applications, games, presentations, films, and videos.
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